In Krugerplein, people stay on «their space» of the square, crossing paths only in the supermarket. This intervention in the public space proposes a more recreational way to talk to each other, as an active square.
When the city landscape encourages social cohesion, catching people from diverse background, it creates a powerful opposition to systems of inequality and oppression.

Collision is a game composed of a board with tiny pieces and notice to create those pieces in real size public installations.
They all aim to modify people’s trajectories & behaviours in the city. It makes the usual and pre-determined way invalid and asks walkers to adapt themselves to the other. It provokes intersected paths and encourages an action together. For example, it can require two people to push a button simultaneously to access the street.


A pop-up map of Krugerplein (Amsterdam’s neighborhood), to play and practice.

12 modules on a scale 1/100, each having a property to modify people trajectories.

12 notices to built and apply the moduls in real life after practicing the game.


A succession of not aligned frames.

A street bench+table.

A closed street with only a reduced passage.

A 90° bench at a random spot.

90° chairs at a random spot.

Reducing the entrance of a street into a zig-zag.

Reducing the space of a street into a corridor.

A very long tube to talk to someone next street.

A gate with an opening far from the entrance.

A street divider living only space for eye contact.

A gate that opens by two simultaneous pushes.

A door with a handle only on one side.